According to the senior screenwriter, the scene of the Cyberpunk sequels can be places outside the Night City
Both in games and outside of them (to a greater extent, this refers to the first option), Cyberpunk as IP has always been inextricably linked with Night City – a futuristic supercapitalist city, which often served as the central scene of the Cyberpanka stories. So it was in the game Cyberpunk 2077, not to mention its sensational expansion Phantom Liberty. But since CD Projekt Red switched attention to Cyberpunk 2 (or what the sequel will be called there), it is natural to ask the question: will the game be in Night-City again, as in the first game?
Not necessary. In a recent interview with Gamingbolt, Magda Zych, senior scriptwriter CD Projekt Red, answered the question of whether Cyberpunk’s future game can move away from Night City as a place of action, and suggested that this is quite possible. According to the pray, the action of the game "can occur anywhere where supercapitalism develops".
As the creator of Cyberpunk said Mike Pondsmit, Cyberpank as a genre is a kind of warning about what can happen if we are not careful as a race. This is not such an abstract science fiction idea. I think that such stories can happen wherever supercapitalism develops, leading to the collapse of society. Night City is the same place as any other city, real or imaginary.
Of course, at the moment about the sequel Cyberpunk 2077 (or Project Orion, as it is called now) is not known so much that it is quite logical, given the fact that CDPR has just completed work on the first game. At the beginning of this year, the company said the sequel is at the stage "conceptual design". It will be created on the Unreal Engine 5 engine, and a new team in North America, consisting of several people who worked on the first game and its expansion, will develop it.
Earlier, the developers also said that they had not yet decided whether the next Cyberpunk game from the first person would be, as well as its predecessor. You can read more about this here.