Cits SkyLines 2 developers called 30 FPS the target frequency of frames for the urban planning simulator

A few days ago we published several early benchmarks for Cits SkyLines 2. In these tests, Intel Core i9 13900KS with AMD Radeon RX 7900XTX could hardly deal with a 4K game at high settings. And in recent answers to questions to Reddit, the developers said that their goal is 30, not 60 frames per second, even on a PC.

The representative of the studio under the nickname Damsku made several rather wild statements. According to him, 60 frames per second do not matter for urban planning game. Later, the developer admitted that during the construction of large cities, the game begins to rely greatly on the processor. But, as shown in the Pcgameshardware video, the multi -passage in Cits Skylines 2 is simply terrible. Obviously, the game cannot use the advantages of high -performance processors, which is a classic sign of a poorly optimized game. So the point is not that the calculations of cities are very complicated. Rather, the fact is that the game cannot properly use all powerful processors.

Here is a complete quote from ‘Co_Damsku’

The goal is 30 frames per second due to the nature of the game, (possibly) in the urban planner there is no real benefit to strive for a higher FPS (unlike a multi -user shooter), since the growing city will inevitably depend on the processor. In games of this type, it is more important to avoid freezing and have a responsive user interface. For this reason, our modeling is also built at the expected renewal frequency of 30 frames per second. However, it will not prevent 60 frames per second, as this can help improve visual perception of temporary effects, therefore, although our goal is 30 frames per second, we are not going to limit or stop working on optimization only because we have reached it on recommended equipment, We simply do not believe that in the long run there will be the benefits of installing 60 frames per second, especially because we are faced with the problems of rendering both close and long distance.

Paradox Interactive will release Cits Skylines 2 on a PC later today. And the harsh truth is that the game may never reach 60 frames per second, even on the most modern and perfect PC systems. Also, according to this quote, it is safe to say that Colossal Order will not bring significant improvements in performance. After all, the developers themselves claim that their goal is 30, not 60 frames per second. And they also believe that in the long run from installing 60 frames per second there will be no winning.

In short, Cits Skylines 2 will work on a PC with a frequency of 30 frames per second, because developers cannot optimize their engine. This is a fact, and you must be ready for it. This is very unpleasant, especially for those who were looking forward to.