Digital Foundry compared The Crew Motorfest on PS5 and Xbox Series X/S

Digital Foundry published The Crew Motorfest video analysis, comparing the versions of the Ubisoft racing game for PS5, Xbox Series X and S. In general, technological journalists are satisfied with the general view that the game offers, but a number of less successful elements, such as lighting and loading of objects, deprive it of perfection.

On the PS5 and Xbox Series, the game offers two classic quality and performance modes, and both use AMD FSR 2, while the Series S has only a 30 frames per second. According to the Digital Foundry analysis, the performance mode for PS5 and Xbox Series X offers a dynamic resolution of 1440p, which is reduced to a maximum value of 1152p. Except permission, a smaller distance of the drawing and some details that are difficult to notice with the naked eye, this preset is visually not inferior to the “quality” regime.

The frequency of personnel strives for 60 frames per second and remains stable, with the exception of some drawdings in situations where there are many cars and during free research, where the falls of 50 frames per second are recorded on the PS5, and they slightly less. Otherwise, both consoles mainly cope with this preset.

In “Quality” mode, resolution increases to 3840 x 2160p with very rare falls, but pays for the frequency of personnel recorded at 30 frames per second. On the PS5, the frequency of personnel in this case is hard, while the Xbox Series X has uneven changes in the frequency of the frames and the phenomenon of the gaps in the upper part of the screen, and for this reason this is urgently not recommended.

Xbox Series S can only count on the pre -installation of quality at a speed of 30 frames per second, representing the same above problems with the frame rate and frames, minus permission, which is about 1440p, but is reduced to maximum 1152p.