Having analyzed the trailer, the Digital Foundry editors came to the conclusion that the GTA 6 will work in 30 k/s on consoles
The game community is seething with excitement after the release of the first trailer for the long -awaited Grand Theft Auto 6 from Rockstar Games. Digital Foundry, known for its analysis of gaming technologies, conducted a thorough analysis of the fact that this trailer talks about the upcoming game. In the video, they consider lighting and reflection with the trace of rays in the game, rendering of characters with an emphasis on hair details, shadows, discussion of the frequency of personnel and much more.
Firstly, editors “Almost sure“That Grand Theft Auto 6 will have a gameplay at a speed of 30 frames per second:
In the Apskayling era, when the developers focus on higher quality pixels, and not on rendering in their own resolution, gamers often wonder why such a compromise is done. In the same way, we are almost sure that Grand Theft Auto 6 will also provide a presentation at a speed of 30 frames per second – and this is the scale and volume of the technological capabilities of the game.
At the same time, Rockstar Games can improve the quality of graphics thanks to the technology of rays trace:
There is very good reason to believe that GTA 6 uses two advanced functions of ray trace: global lighting and reflection (although there are also signs of a hybrid solution for the latter).
Global lighting with rays trace is used to more accurately determine how the light is reflected in this environment, which is especially noticeable in rooms with strong external lighting penetrating into space. Whether it is a software solution for global lighting of the screen space (as shown in the update of GEARS 5 Series X) or RTGI with complete hardware acceleration, the difference in Grand Theft Auto 6 is obvious.
Thus, GTA 6 should get convincing, natural light:
(. ) characters and objects are ideally located in each scene, in contrast to the effects of glow or swimming, usually observed in standard decisions of rasterization. Of course, there is a chance that Rockstar uses a hybrid combination of software and hardware acceleration, but ultimately the lighting model looks great.
Interestingly, Digital Foundry emphasizes that the hair was confirmed by the trailer on the gameplay: the hair is:
What is unusual in the rendering of the characters, including hair, in this GTA 6 trailer is that it is applied to all characters, including NPC. Pictures of the crowd, apparently, use the same technology, and this prevalence in combination with artifacts of smoothing may indicate that Rockstar North does not use heavy threads based on threads. Nevertheless, the technology seems to work for all the necessary hairstyles, while the overall npc rendering technology is able to create highly detailed characters of almost any shape, size or ethnicity.
Given all these details, it can probably be said that Rockstar Games plans to provide players with a completely new experience designed to demonstrate a “jump in generations”, which is mentioned by Digital Foundry. Of course, the principle of “something for something” still acts here-and this may mean that GTA 6 will really work at a maximum of a speed of 30 frames per second. However, this is not official information, but only assumptions based on the analysis of one trailer.